

Of all of the games in all of the world, why in God’s name would you use the Dark Alliance engine? Top-down area exploration only works in some cases, and Dark Alliance was not one of them. The Bard’s Tale uses the Champions of Norrath engine, which is basically a rehash of the Baldur’s Gate: Dark Alliance engine. The problem, though, with spoofs is that you never know if a flaw is present due to a lack of foresight, or because it’s there for the lulz. I found it entertaining that the bard was the only person who could hear the narrator, and that all of the other characters reacted as if the bard was talking to them when he was addressing his disembodied tormentor. The fourth wall came down faster than in a Deadpool comic, and the narrator and the bard often have quips to each other, breaking down the standard omniscient third person narration style of storytelling all together. The writing of the game is witty and charming, and there is rarely a moment when the game is srs bzns, guiz. It’s obvious from the very start of the game that the whole thing is a spoof. Fortunately for inXile Entertainment’s The Bard’s Tale, it has both. There’s also something about Cary Elwes (Wesley from The Princess Bride and the main character of the first Saw movie) voicing a womanising asshole that is so utterly disturbing that it works.

There’s something about a game whose character majority are drunk Scotsmen that sing about beer that I adore.
